Global X-perience menu

Which Global X-perience would suit you best?

AIDS X-PERIENCE BLIND X-PERIENCE CHALLENGE OF WATER DEVELOPMENT CHALLENGE DISASTER X-PERIENCE (in development) EXPERIENTIAL DINING FAIR TRADE COFFEE GAME HIV/AIDS - THE IMPACT OF A VIRUS HIV/AIDS - THE WORLD OF HIV IDENTITY OF CULTURE LEVEL PLAYING FIELD LIVING WITH A DISABILITY MONSOON REFUGEE RUN SOME, TONNES, NONE STRUGGLE FOR SURVIVAL (PAPER BAG SIMULATION) THEATRE OF GLOBAL NEED VILLAGE OF SOLUTIONS

AIDS X-PERIENCE

Who Participates in GX?Participants walk through the life of individuals who have come into contact with HIV/AIDS and, at the end, are ‘tested’ to see if they are positive. They live, in a simulated way, the realities of war, poverty, poor medical care, abusive treatment and wrong life choices.

Age Group: 14 – Adult
Ideal Group Size: 1 – 35
Time: 30 minutes per story (Total: 4 stories)

 

 

BLIND X-PERIENCE

Blind XParticipants are led through an African village, in total darkness, by guides who are themselves blind. Without sight, participants will learn to navigate using sound, touch and scent and are invited to experience the creativity and extraordinary capabilities of the visually impaired.

 

Age Group: 7 – Adult
Ideal Group Size: 8-32
Time: 1 hour
Intensity: 8

CHALLENGE OF WATER

Water XThis simulation brings to life the burden of gathering water shouldered by the 1.1 billion people who lack access to clean water, and invites participants to consider solutions to help address this issue.

Age Group: 5 – 10
Ideal Group Size: 30-80
Time: an hour
Intensity: 6

DEVELOPMENT CHALLENGE

Development Game2‘Village residents’ must plan their pathway out of poverty. They must choose priorities. A village well if their water is unsafe? A school for their children’s future? A medical clinic for their survival? A small business for sustainable employment? Roads, transport to get their goods to market? Which is more important if there are resources for only two or three? The complexity of global need becomes quickly tangible and personal.

Age Group: 14 – Adult
Ideal Group Size: 15-30
Time: 1.5 hours
Intensity: 6

 

DISASTER X-PERIENCE (in development)

A new simulation, on disasters, is under development at the request of the United Nations. Find our more information here.

We’ll update our website when it’s open, so watch this space!

Age Group: 14 – Adult (Younger children at parents’ discretion)
Ideal Group Size: 15-35
Time: 2 hours
Intensity: 8

EXPERIENTIAL DINING

Slum Lunch2As part of their visit, some groups like to incorporate a meal into the day, consisting of food typically eaten in slum conditions

This option is typically enjoyed alongside the Struggle for Survival and Refugee Run.

Breakfast with a Difference – Breakfast, as found in some developing nations, is served to participants; the simplicity a reminder of the unequal distribution of global resources.
Slum Lunch – In this meal, foods from developing nations around the world are served to participants, drinks are served in plastic bags, and participants eat with their hands off plates that can be made from leaves.
Lunch in a ‘Bag’ – A meal that allows participants to experience the humbling depths to which many must bow in order to find food for survival.
Refugee Dinner – A special lentil/rice gruel actually served in some refugee camps; a humbling reminder of the luxury of option, and the imperative for survival.

For all:
Age Group: 14 – Adult
Ideal Group Size: 20+
Time: 45 minutes
Intensity: 6

FAIR TRADE COFFEE GAME

Coffee BeanParticipants engage in the supply chain issues that perpetuate the gap between rich and poor. Stimulating discussion invites all to look for alternatives.

Age Group: 12 – Adult
Ideal Group Size: 20+
Time: An hour
Intensity: 6

HIV/AIDS - THE IMPACT OF A VIRUS

HIVA look at the familial and societal ramifications of HIV.

This X-perience is typically offered alongside the AIDS X-perience.

Age Group: 14 – Adult
Ideal Group Size: 10-35
Time: 45 minutes
Intensity: 5

HIV/AIDS - THE WORLD OF HIV

HIV2Conversation that explores the world of HIV and life-style choices that impact the spread of the virus.

This X-perience is typically offered alongside the AIDS X-perience.

Age Group: 14 – Adult
Ideal Group Size: 10-35
Time: 45 minutes

IDENTITY OF CULTURE

A simulation exploring multiculturalism and diversity, cultural identities and interpersonal relating.

Age Group: 16 – Adult
Ideal Group Size: 20+
Time: 2 hours
Intensity: 7

LEVEL PLAYING FIELD

LevelParticipants play soccer, with uneven teams and rules simulating the international trade challenges faced by poorer nations. Players are weighted according to their countries’ economic and educational levels, tariffs and other trade constraints, micro/macro economic factors and further issues. Ensuing discussion analyses these issues at the global level.

Age Group: 13 – Adult
Ideal Group Size: 20+
Time: 2 hours
Intensity: 6

LIVING WITH A DISABILITY

Xperience Simulations Lving with a DissabilityParticipants experience, first hand, life with paraplegia and quadriplegia, particularly in societies with little provision for their mobility. They will discover more about living with a disability within the wider web of poverty.

Age Group: 10 – 14
Ideal Group Size: 10-30
Time: 1.5 hours
Intensity: 7

MONSOON

MonsoonA rural community must battle weather extremes, crop failure, outbreaks of medical problems, impossible loan conditions, cultural pressure, rejection based on class or tribe, NGO promises, media presence and more. The inter-weaving of these challenges makes survival a constant struggle.

Age Group: 14 – Adult
Ideal Group Size: 30 +
Time: 2 hours
Intensity: 5

REFUGEE RUN

refugeesParticipants face simulated attacks, mine fields where they may be ‘injured’, life in a refugee camp, hunger, illness, lack of education, corruption and uncertain shelter or safety. Participants may also be marched under guard, subjected to ambush and, ultimately, offered a chance of re-settlement where they must re-build their lives.

Age Group: 16 – Adult
Ideal Group Size: 20 – 80
Time: 2 hours
Intensity: 10

SOME, TONNES, NONE

STNParticipants must deal, first hand, with the unequal distribution of food on our planet. By the end of this exercise, they understand why hunger is, by far, the biggest killer in the world today.

Age Group: 5 – 10
Ideal Group Size: 30+
Time: 1 hour
Intensity: 4

STRUGGLE FOR SURVIVAL (PAPER BAG SIMULATION)

Participants try to earn enough to survive by making paper bags out of newspaper and home made glue. They must earn enough to pay for rent, food, sanitation, medical needs and, if they are fortunate, education. Those that cannot make it end up in the hands of a loan shark. This game throws participants into the hopelessness and intricacy of the poverty web.

Read more..

Age Group: 14 – Adult
Ideal Group Size: 20+
Time: 2 hours
Intensity: 8

THEATRE OF GLOBAL NEED

We currently make appropriate movies and docudramas available to students of all ages, together with adults, as part of their experiential discovery. We call this our ‘Theatre of Global Need’.

 

This X-perience is usually offered alongside a fuller, day-long, program.

Age Group: 14 – Adult
Ideal Group Size: 20+
Time: 3 hours
Intensity: 7

VILLAGE OF SOLUTIONS

This simulation connects participants to the multi-faceted challenge of development, within the fictional village of Kalumbut. An aid agency has offered to find solutions to problems such as a local rubbish dump, lack of access to clean water, health issues and few kids attending the local school. In order to see these solutions bring change to the community as a whole, however, participants must demonstrate their ability to dialogue and work as a team.

Age Group: 6 – 11
Ideal Group Size: 30-60
Time: 45 minutes
Intensity: 4